I like cats, I really do.
Survive all the incoming waves!
Published on September 2, 2008 By Plantgirl In Demigod Ideas

A really big and nice survival mode (Some singleplayer minigame).

 

x amounts of bases randomly spawns creeps which go after your Demigod, goal is to survive as long as possible.

Creeps increase in difficulty along the way, or increase in numbers (can probaly be dependant on if you picked a General or Assassin.)

 

 

With some nice local/alternatelly remote highscorelist of amount of time/waves/creeps survived.

 

Perhaps with a optional "survive x amount of waves".


Comments
on Sep 02, 2008

I have always loved playing survival-type games with other people, and I hope that it makes its way into this game. If custom maps are possible, then I wouldn't worry about it, but I wouldn't expect GPG to do something like this until they have enough of the balance done for the regular gameplay (which will likely be a lot).

on Sep 02, 2008

But it can't be that hard to make?

A Map that never ends, with constant spawning from invincible huts?

on Sep 02, 2008

If it's anything like sup com mods will be able to do this easiley.

on Sep 02, 2008

EDIT IS NEEDED!!

 

Ahem.. you wouldn't even need new maps, the lava map would make a great survival map.

on Sep 02, 2008

http://forums.demigodthegame.com/322661

 

Isn't this like the same post?

on Sep 02, 2008

Now that you do mention it, they are very similiar.

Terribly sorry for duplicating the request, but this is really something we want. amirite?

And mine has suggestions on how to make it work

on Sep 02, 2008

Or what we want is modding support for things like this.

on Sep 02, 2008

Having it included so you don't have to hunt the mod down would be very good, but modding support would also be excellent.

on Sep 02, 2008

No the mod/map should automatically transfer when you join the game so there is no need to hunt it down.

 

http://forums.demigodthegame.com/322481

on Sep 02, 2008

Still, it would be good to not need a download for this on a per-map basis, but it's not close to essential.